Part B: Content Crave: League of Legends
Evaluation
For part A of this project, I believe that I have researched and developed my understanding of the field of editorial illustration to an acceptable degree. I have looked into large and small publications, spanning a range of topics to learn how illustration can be used to enhance and emphasise talking points- as well as bring new understandings to certain topics.
For part B, I bit off a little more than I could chew. My response to the article I chose was in essence, “This is a cool showcase of League fan content and all, but it can be done better.” While this was what I needed at the time, a clear and decisive direction that I could take my project in, I don’t think it fully challenged me to make an illustrative editorial. As it eventually morphed into me making a League of Legends magazine with illustrative elements rather than what I found appealing in my part A research, illustrations with editorial elements. Despite this, I am proud of my work. The magazine, although unfinished, introduced me to topics and helped me develop multi-page narratives, the idea of taking the viewer on a clear journey, page design and formatting and how to emulate design languages.
All in all, this project has been successful in introducing me to editorial illustration and while my own attempt was flawed and overly ambitious, it still allowed me to explore and develop various design and illustration skills. Moving forward I need to keep in mind my own limits with how much content I can create, and ensure to lock down a concrete idea/goal for my project, and not allow myself to get lost in the unnecessary content elements.